Death Knight
A big push for Dragon DK, something I've always wanted to see in game!
In my head, Inge always was a Dragon-related card! She was (the minion part) at 4-Mana at first but I was thinking that if an effect like that is ever printed, it probably gonna have to be a bit more expensive.
DK also get a Wildseed-like package with Runic Timewraiths. These tokens are definitely cards I would expect to see changed after going through final design! They were inspired by a show I used to watch a while ago: The Flash (most of you probably know about it). In the later seasons, you met with these entities called the Timewraiths that punish people from meddling with Time. Take this idea and resverse it where DK actually enslaved those natural protectors of the Timeline and bend them to their will (very DK-esque if you ask me).

Demon Hunter
Demon Hunters gets one major archetype: Fel Scales.
Fel Scales are Cast When Drawn spells that gives your hero +1 Attack for the turn. Most of this set centers around it. They get their Scales not from a friend but actually from a captured foe, Baku! I would have loved to find a fanart of Baku 'dragonified' to fit in more, but it's ok! Baku is very interesting as it ties with its predecessor (Start of Game) and by imrpoving your hero's Attack (in a different way).
Also, they get other cards that synergies with the Outcast mechanic. Previous sets I did focus more on it, here we are just testing with new mechanics of actually wiggling some cards on the Outcast poisition to get a bonus! Try and find all the ways I put into the set to actually do that gameplay-wise!

Druid
Druid is getting a Taunt package.
In this set they are the Protector of the Timeline, in a way that they literally PROTECT. Ofc, the Choose One theme made A LOT OF SENSE to pursue within this set as a way to explore the changes your choice make on the Timeline. The Timewalkers aren't stoic guardians, they allow for flexibility to be had within a general direction. Fateswying is a card that symbolyzes this a lot (it used to draw a card but for 2-Mana).
I like the idea of having Faerie Dragons be the "flight" used this time around because of their shifting abilities, tied them well to the overall Druid set's theme. Barkbeard Sage might be one of the funniest cards I made this time around. When the Converge keyword was different, it used to spend all your mana and give them back on your next turn. The core idea is still here, it's interesting how its effect survived throught all of this.

Hunter
Hunters get a specific Converge package, denser than in others classes.
I tried to tie the Converge theme with the idea of "precision" (I hope you get it). You can think about it like they literally shot through time, it's kinda cool when you think about it like that.
Some Deathrattle cards also complete the set and could be well used with cards from this set or the previous two! Valik is probably giga-pushed but I couldn't really find a text-box/effect that would balance it with the core idea intact (shoot a minion in hand and excess damage drops onto enemies (one or multiple)). More info on him by clicking the card!

Mage

Mages are really important when it comes to using Time magic!
Controlling chaos to the betterment of the Timeline is something they are specialists at!
I think the set speaks for itself, which is usually a good indicator that it's ok-designed (at least). I REALLY like Sacred Timeline: the sense of progression within that one card ties it beautifully to the theme!
I made Raac WAAAAY before the newest Mage Quest got released, I don't want to hear it !
Paladin

Of course, Paladins are one of the most important classes this time around thanks to their ties to the Bronze Dragonflight. While having a small Dragon package close to the Converge mechanic, they also get a Battlecry package designed to express their strength on the front-line!
Nozdormu is kinda goated. If you play it smart, you can play a specific card twice in the future! I had to include the (down to (1)) so it wouldn't become a 0 mana 0/0. Maybe it could be an exception that wouldn't be written ontot the card, but I think the text-box doesn't suffer that much with it added.
Unwavering Faith can probably be changed a bit after seeing how Orbital Halo became extremly potent in the last few months.
Priest
The most important class of the set! Anveena being a Priest as well as Murozond made for a really interesting dynamic within the class! (note the opposite effects between Murozond here and Nozdormu in Paladin...) A spell/miracle package for the good guys and some hand size mechanic for the others!
This set has a lot of duality within itself... I'm quite proud of it!

Rogue
Rogue are getting a Dragon package but very different than usual... You don't want to hold Dragons for it to work, but actually you can't to play as much as possible in a single turn. How? Well there is one Neutral card, Chromatic Whelp, that helps you do that.
The Chromatic Dragonflight is changing aspect everytime by gaining random bonus effects!
The Etheral faction has accepted Murozond's demand and is joining forces with the Infinite Dragonflight.

Shaman
An Evolve package made a lot of sense for this set's theme!
I tried some twists compared to the previous official interations (more details on Zuhuled by clicking the card) but the core ideas stays the same.
On the other hand, you have a Dragon package that works either as a normal curve-y deck or you can just focus on the pseudo combo with Iridikron and some nature spells!

Warlock
Evil Warlock is here!
I had this idea way way back but I always thought we would see it in game at some point. Same principle as Pure Paladin, except you are evil!
Kazakusan has SO MANY TOKENS. I designed it before the new Elise was announced but I really liked my take so I didn't change it one bit! I love that it brings stuff from OG Kazakus as well as OG Kazakusan with the Duels Treasures, definitly would be my day 1 deck if he was real)
Note: Voidwing is the token for Neitherwing Guardian
A pseudo-discard package is also there. I tried to make a more control-y version of it even while knowing it never worked in the past, I like challenges
Drom'Kor went through design-hell before ending on this quite simple effect, and I think it could be a realistic wincon for a slowish Discardlock.

Kazakusan's Tokens

Warrior
ARRRRRG! Join Timecap'n Hooktail's crew with Handbuff (I mean of course there would be Handbuff and Crabrider in a Ramanujoke set). Idea came from Eliza Goreblade.
The DK set at the time didn't focus on the dual-tribes of most of its minions but it got used in the end! Note that Hooktail's Right Wing double-dips on Timecap'n Hooktail's effect!
Note for Ragnaros: Basically at the end of your turn, the game chooses a random enemy minion, and it will cast random fire spells at it (if possible) until it takes 8 damage.
If it dies, the casting stops. It the kind secret rule that has precedent in the game (Yogg saron for exemple) Textbox is not ideal, but I really like the effect for such an histiroc caracter.

Neutrals




















































































































































